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About this Space

Welcome to the Gozu Project, the game prototype I designed along with my classmates as the final work for obtaining our Master’s Degree.

Gozu is a Survival Horror based in parapsychology and japanese mythology.

<aside> ℹ️ Note: bare in mind this is a high level documentation created for a simplified version of the game, but you will still be able to have a sample of what we envisioned for Gozu.

</aside>

SECTION I - INTRODUCTION

Code Doc Name Link
Gozu 1.1 Introduction to Gozu [Gozu] 1.1 Introduction to Gozu
Gozu 1.2 Game Pitch [Gozu] 1.2 Game Pitch
Gozu 1.3 Core Mechanic: Gozu [Gozu] 1.3 Core Mechanic: Gozu
Gozu 1.4 Monetization [Gozu] 1.4 Monetization
Gozu 1.5 Benchmarking [Gozu] 1.5 Benchmarking
Gozu 1.6 Background Overview [Gozu] 1.6 Background Overview

SECTION II - GAME OVERVIEW

Code Doc Name Link
Gozu 2.1 Overview [Gozu] 2.1 Game Overview

SECTION III - GAMEPLAY

Code Doc Name Link
Gozu 3.1 Basic Gameplay [Gozu] 3.1 Basic Gameplay
Gozu 3.2 “3C” Rule [Gozu] 3.2 "3C" Rule

SECTION IV - SYSTEMS & MECHANICS

Code Doc Name Link
Gozu 4.1 Zener Cards [Gozu] 4.1 Zener Cards
Gozu 4.2 Gozu’s Behavior [Gozu] 4.2 Gozu's Behavior
Gozu 4.3 Hideouts [Gozu] 4.3 Hideouts
Gozu 4.4 Noise and Noise Triggers [Gozu] 4.4 Noise and Noise Triggers
Gozu 4.5 Object Interaction [Gozu] 4.5 Object Interaction
Gozu 4.6 Puzzles [Gozu] 4.6 Puzzles
Gozu 4.7 Inventory System [Gozu] 4.7 Inventory System
Gozu 4.8 State Machines [Gozu] 4.8 State Machines

SECTION V - UI/HUD

Code Doc Name Link
Gozu 5.1 Screenflow [Gozu] 5.1 Screenflow
Gozu 5.2 Main Menu [Gozu] 5.2 Main Menu
Gozu 5.3 HUD [Gozu] 5.3 HUD