Welcome to the Gozu Project, the game prototype I designed along with my classmates as the final work for obtaining our Master’s Degree.
Gozu is a Survival Horror based in parapsychology and japanese mythology.
<aside> ℹ️ Note: bare in mind this is a high level documentation created for a simplified version of the game, but you will still be able to have a sample of what we envisioned for Gozu.
</aside>
Code | Doc Name | Link |
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Gozu | 1.1 | Introduction to Gozu | [Gozu] 1.1 Introduction to Gozu |
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Gozu | 1.2 | Game Pitch | [Gozu] 1.2 Game Pitch |
Gozu | 1.3 | Core Mechanic: Gozu | [Gozu] 1.3 Core Mechanic: Gozu |
Gozu | 1.4 | Monetization | [Gozu] 1.4 Monetization |
Gozu | 1.5 | Benchmarking | [Gozu] 1.5 Benchmarking |
Gozu | 1.6 | Background Overview | [Gozu] 1.6 Background Overview |
Code | Doc Name | Link |
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Gozu | 2.1 | Overview | [Gozu] 2.1 Game Overview |
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Code | Doc Name | Link |
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Gozu | 3.1 | Basic Gameplay | [Gozu] 3.1 Basic Gameplay |
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Gozu | 3.2 | “3C” Rule | [Gozu] 3.2 "3C" Rule |
Code | Doc Name | Link |
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Gozu | 4.1 | Zener Cards | [Gozu] 4.1 Zener Cards |
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Gozu | 4.2 | Gozu’s Behavior | [Gozu] 4.2 Gozu's Behavior |
Gozu | 4.3 | Hideouts | [Gozu] 4.3 Hideouts |
Gozu | 4.4 | Noise and Noise Triggers | [Gozu] 4.4 Noise and Noise Triggers |
Gozu | 4.5 | Object Interaction | [Gozu] 4.5 Object Interaction |
Gozu | 4.6 | Puzzles | [Gozu] 4.6 Puzzles |
Gozu | 4.7 | Inventory System | [Gozu] 4.7 Inventory System |
Gozu | 4.8 | State Machines | [Gozu] 4.8 State Machines |
Code | Doc Name | Link |
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Gozu | 5.1 | Screenflow | [Gozu] 5.1 Screenflow |
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Gozu | 5.2 | Main Menu | [Gozu] 5.2 Main Menu |
Gozu | 5.3 | HUD | [Gozu] 5.3 HUD |